Day 27: OSS Unconference

I’d like to break away from my usual format to get straight to yesterdays events (Day 26, 2009.07.20) at the Open Source Schools Unconference, which turned out to be a complete success and a very fun day out to Nottingham!

As already mentioned by Andy yesterday, we (Andy, Cornelia, Karl Beecher and I) arrived to the conference, and as greeted, were told that of the many talks that were being done, the OLPC / Sugar / SoaS talk wasn’t going ahead as planned, as unfortunately the speaker had come down with swine flu.

We were then asked if Andy and I could step in to do the talk instead, which came as a complete surprise to both of us! With mixed feelings of anxiety and excitement at the prospect of doing an unprepared talk, we both agreed we would be happy to attempt to present what the project was all about, which at the same time would give us a chance to plug our very own Codex 2 project, and hopefully raise awareness of the OLPC project.

The day was filled with some very interesting talks on a range of different subjects concerning Open Source Software, which due to the nature of the unconference being centred around schools, often included the use of software in learning environments. This seems entirely acceptable considering the majority of participants were teachers or those involved in local education authorities in some way.

This meant that many of the ideas on display included how technology could be better implemented in a school environment, development of the curriculum, use of more open source software in schools or in general and using technologies where needed as an aid to learning. An interesting book I was referenced too was Mindstorms, written by Seymour Papert in 1980, which after a little Googling, can be located here for free (I think).

One of the most interesting Software speeches I heard was about a developing program called Scratch, and as described by the website is a;
“new programming language that makes it easy to create your own interactive stories, animations, games, music, and art…. Scratch is designed to help young people (ages 8 and up) develop 21st century learning skills.”

As with many of the talks done during the day, things were recorded, and people were busy Twittering away. The main conference was streamed live, and taken from the oss link, it is possible to go through the videos and twitters uploaded through out the day, for example the Scratch Presentation can be found here (starting around 1 minute into the video).

It may seem a little silly going through old twitters, but actually there are some useful links posted by participants, such as slide presentations or external links on subjects being discussed at the time.

Our very own OLPC talk, I think, went well of all things considering we had no preparation, and half way into the talk, the participant who originally was asked to do the talk stepped in, creating a kind of group at the front.
With 3 laptops and 1 XO laptop on the front desk, we managed to put out the important information with the help of Karl and Cornelia which included what the OLPC project was, what Sugar was, a live demonstration of the XO Laptop along with live demonstrations of Sugar on a Stick running from a pen drive and emulated.

I’m sure I remember a couple of videos being taken of us along with photos (which I blame for any mind blocks during my talk), which I am unable to locate at the moment, but I’m sure will surface eventually – funnily enough we were also interviewed by some local students from Hamble College who were also at the conference to cover the day. By logging in as a guest, you can see some interviews with some of the speakers from the day. My guess is that unfortunately, Andy and I didn’t make the cut to be posted on the site!

We were also able to hand out during the talk and over the course of the day, the official Codex Flyer (PDF Format) that Andy and I created last week, in an attempt to sum up all the pieces of the project puzzle into an attractive format.
The flyer itself is part of a new forked GitHub repository I have made from last years Codex project, which we will be adding too with new content such as tutorials.

I realise this is a slight monolith of a blog post, but on one last note, I have added last years Codex Wiki link, courtesy of Joss, which we will be updating over the remainder of the project with relevant information on the 2009 project.

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Day 9: Broken Arrow

With the end of week 2 nearing, I thought it would be time to update. The first bit of news is that as of tomorrow, Andy will be away for 2 weeks (hence the title) leaving me all alone to get on with the project; although from the sounds of things I wont be alone for long, as news has come through of a couple more people being interested in the Codex project!

As it stands ill be working alone next week, but if we do have some new recruits we could be looking at up to 4 people working on the project by the end of next month, what a team that would make!

So far the week has mainly been spent in close contact with the developers and generally trying to soak up all the information available (there’s enough of it).

Day 8 (2009.06.24) started with an article from the Online BBC News site: “OLPC software to power aging PCs” which is part of the buzz from the new Sugar On a Stick release “Strawberry” which we tested out today.
The new version is much smoother and loads quicker than the beta version I origionally linked too. This is exciting news as it means Sugar On A Stick is alive and well and will work with a 1GB USB Drive upwards (in size) on very old machines, even those which wont boot from a USB (with the help of a CD you can create).
The new strawberry release includes new activities such as “Physics” which Andy and I had a lot of fun playing with. The SugarLabs website has a host of useful information regarding a number of areas such as getting up and running or downloading new activities.

Today however we managed to get our hands on a university laptop which we have complete access too, meaning we were able to officially format and install Fedora 11 which will be useful in trying to create the development environments needed for Sugar. The Edu Spin I discussed earlier will require Fedora which is the main reason we chose to use it as the laptops instillation, however we still have access (and are using) the multitude of linux distros we have installed on the USB’s lying around from last week.

Having walked into the project not being very adept to using Linux, im slowley starting to make my way around the different distros and getting used to the terminal etc, the terminology for alot linux is what seems to throw me off most, but I guess this must be natural from a born and bread windows user.

Currently we are still waiting on a Kickstart file from one of the developers which should be released soon, meaning we will be able to attempt to compile our own environment based on what we can learn from this, mixed up from last years Live CD; along with this we might be able to get our hands on an early snapshot of the Edu spin and play around with it in order to see how well it will work with the Codex project requirments.

In the mean time I have tried to get what I think is the developers version of Sugar; “Jhbuild” running, which is available from the SugarLabs Git and is also supported by Fedora along with a few other distros; however access to the repository from the labs looks like it might be restricted (Connection refused on clone),  so ill try again using the new laptop from home, hopefully it wont use up all of the little monthly usage we are allowed where I live!

Tomorrow (Friday 2009.06.26) I will probably be spending the day helping Andy move house as he is in limbo at the moment before he shoots off for 2 weeks; however next week I will make a start on the current to do list Andy has posted along with getting my teeth firmly into Python and trying to produce something more than print:”Hello World”. Wish me luck!

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